A living world, open to the table
Run it.
Leave marks.
The Threl is shaped by the players and Game Masters who enter it. This release is designed for one short campaign or a focused convention session. It gives you a complete path from table setup to feedback without requiring private lore or unreleased material.
Download the current set
Take only
what you need.
Start with the player pack for a table-ready introduction. Game Masters can use the dedicated GM playtest entry for the complete facilitator bundle.
Player Playtest Pack
Player-facing materials for entering Ashenfold and testing the current public build.
Player Quick Reference
Phrase cards, six-box Strain, Failure Echoes, Conditions, Force It, and recovery in one page.
Pregenerated Characters
Characters ready to bring to the table, with class resources kept separate from Strain.
Game Master Entry
Open the complete GM packet for The Prodigal Dungeon, including maps, guidance, and feedback materials.
Know the rules boundary.
Ordinary MVP play uses prepared Phrase cards with printed DCs and Strain costs, one roll, a six-box Strain track, named Conditions, Failure Echoes, Force It at 6 Strain, and Short/Long Rest recovery.
Not ordinary MVP authority: World Drift scores, glyph arithmetic, Backlash tables, and stacked environmental modifiers. Those may appear in design notes or an explicitly labeled advanced trial, but they are not required to run this release.
Public boundary: this package does not include secret Warden lore, private Frey Wars history, internal audits, or unreleased canon decisions.
Tell us what
the table became.
We want reports that help us see the rules in motion: where a Phrase felt clear, where Strain created useful pressure, where a Failure Echo surprised the table, and where the fiction asked for a better tool.