The Prodigal Dungeon cover showing a candlelit cathedral-like civic hall in the Ashenfold District
Threl // Module 00 · Public Playtest

The Prodigal Dungeon

A city swallowed by its own silence. A district shaped by neglected stewardship. An introductory urban adventure for characters of levels 1–2.

Levels 1–2One session3–5 playersPay what you want
An urban adventure in Threl

Walk the Ashenfold District

The Ashenfold District once be a place o’ gardens, markets, an’ hearths. ’En its keeper stopped tendin’ what be placed in his hands. Now the streets stand silent, shadows be fallin’ wrong, an’ somethin’ be leavin’ ash whaur nae foot is walked afore.

The party enters through the district gate and investigates a once-prosperous residential ward at the edge of a Scriptorum-City. The adventure unfolds through connected streets, public spaces, civic foundations, and homes left to decay.

For the wider setting, read the World of Threl setting guide before entering Ashenfold.

The Ashenfold is a city district that has been allowed to wither. Its streets, buildings, gardens, and civic foundations are the adventure’s central spaces.
What the release contains

Choose your place at the table

For players

The Player Test Entry package includes the materials needed to prepare characters, understand the playtest, and enter the Ashenfold District without exposing GM-only information.

Download player package

For game masters

The GM Playtest Package includes the adventure, guidance, table materials, player-safe resources, and feedback materials needed to run the session.

Download GM package
The places of the Ashenfold

A district with a memory

The Ashenfold is an above-ground city ward. Each location reveals another part of the district’s history and another consequence of its keeper’s neglect.

  • The Sealed Gate
    The formal entrance into the abandoned ward.
  • Ashenfold Market
    An intact but deserted market where the decline remains visible.
  • Sev Orrath’s Warehouse
    Records, property deeds, and danger.
  • The Chapel of the Father
    A protected place of rest and spiritual contrast.
  • The Column Intersection
    An open paved plaza where four Dabar columns meet.
  • The Garden of Sha-bat
    A formal garden shaped by what it was meant to be.
  • The Vael Estate
    The family residence and the heart of the district’s crisis.
Before you enter

Frequently asked questions

What is The Prodigal Dungeon?

It is a one-session urban adventure for characters of levels 1–2 in the grimdark Christian fantasy world of Threl.

Where does the adventure take place?

The adventure takes place above ground in the abandoned Ashenfold District, a residential city ward on the edge of a Scriptorum-City.

How long does it take to play?

The adventure is designed for approximately three to four hours with a party of three to five players.

What is the central conflict?

The party investigates what happened when Caeden Vael abandoned the stewardship of the district’s Dabar foundations and decides whether restoration remains possible.

Which package should I download?

Players should use the Player Test Entry package. Game masters should use the GM Playtest Package, which includes the adventure and running materials.

Is this a public playtest?

Yes. The release is a public playtest. Honest table feedback helps Ironveil Press shape the future of Threl and its adventures.